making FS2002-SDK Ground-Polygon Design more easier and faster…

polytizer process

What it does:

Polytizer finds the specific code inside an asm-sourcefile (2002sdk) that is necessary to be changed, to get an non shading and layered ground polygon.
It changes the asm-code and sends the new source-code file automatically to bglc to get the file compiled into the bgl. So ist only one step from exporting to bgl creation.

You can set the layer-number to a fix number or to ask for a layer-number every time the asm-file gets tweaked.
You can also just tweak the code without sending the code to the compiler (usefull if you want to do some more tweaks, like seasons etc.)

available for download soon…

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